Journal Articles

Potts, L. & Jones, D. (2011, forthcoming). Contextualizing experiences: Tracing the relationship between people and technologies in the social web. Journal of Business and Technical Communication.

Jones, D. (2008). Narrative reformulated: Videogames and storytelling. CEA Critic 70(3), 20-34.

Peer Reviewed Proceedings Papers

Jones, D. & Potts, L. (2010). Best practices for designing third-party applications for contextually-aware tools. In Proceedings of ACM SIGDOC 2010. Sao Paul, Brazil. Available in the ACM Digital Library.

Jones, D. (2009). Accounting for affective experiences in video games. In Proceedings of ACM SIGDOC 2009. Indiana University. Bloomington, IN. Available in ACM Digital Library.

Jones, D. (2008). Games as texts: Semiotics in gameplay and cutscenes. In Proceedings of Meaningful Play 2008. Michigan State University. Lansing, MI. Available here.

Conferences and Presentations

Jones, D. (2010). Convergence.Economy.Activity: What Interaction Design Can Add to the Study of Convergence Cultures. Mid-Atlantic Popular/American Culture Association. Alexandria, VA.

Jones, D. (2010). Designing for the Moral Economy of Co-Creation in Games. Meaningful Play 2010. Michigan State University, Lansing, MI.

Jones, D. (2009). Body as index: Signification of the body in Don Delillo’s recent fiction. The Louisville Conference on Literature and Culture since 1900. Louisville, KY.

Jones, D. (2008). Narrative refigured: What videogames are doing to storytelling. CEA 2008: College English Association’s Annual Conference. St. Louis, MO.

Jones, D. (2007). Grand theft narrative. USI Faculty Colloquium Series. Evansville, IN, 26 October 2007.

Encyclopedia Articles

Jones, D. (2012, forthcoming). Games communities. In Encyclopedia of Social Networking. SAGE Publications, anticipated 2012.

Book Reviews

Jones, D. (2010, forthcoming). Digital Literacy for Technical Communication, Rachel Spilka (Ed.). For the Journal of Rhetoric, Professional Communication, and Globalization.

Jones, D. (2009). The Pleasures of Computer Gaming: Essays on Cultural History, Theory, and Aesthetics. For the Resource Center on Cyberculture Studies. Available here.