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	<title>The Soma Fountain, by Dave Jones &#187; PWSM</title>
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	<description>Research in Professional Writing, Games, and Design</description>
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		<title>[Insert &quot;field&quot; here] Studies</title>
		<link>http://djone111.grads.digitalodu.com/blog/2009/08/31/insert-field-here-studies/</link>
		<comments>http://djone111.grads.digitalodu.com/blog/2009/08/31/insert-field-here-studies/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 00:59:57 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[New Media]]></category>
		<category><![CDATA[Critical Cyberculture Studies]]></category>
		<category><![CDATA[David Silver]]></category>
		<category><![CDATA[PWSM]]></category>

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		<description><![CDATA[After reading David Silver&#8217;s introduction from Critical Cyberculture Studies (2006), I&#8217;m left with a few questions (which I think is Dr. Liza Potts&#8217;s nefarious plan). Silver makes this statement regarding however it is this scholarly endeavor might be defined: It can be argued that a commonly shared set of theories and methodologies is a sign [...]]]></description>
			<content:encoded><![CDATA[<p>After reading David Silver&#8217;s introduction  from <em>Critical Cyberculture Studies</em> (2006), I&#8217;m left with a few questions (which I think is Dr. Liza Potts&#8217;s nefarious plan). Silver makes this statement regarding however it is this scholarly endeavor might be defined:</p>
<blockquote><p>It can be argued that a commonly shared set of theories and methodologies is a sign of an academic field&#8217;s development and sophistication. It can also be argued that such commonly held approaches signal ossification, stagnation, and a lack of imagination. I favor the side of a temporarily canonless field of study (Silver 2004). If and when the canon appears, replete with acceptable theories, methods and method0logies, I surely hope its foundations are pliable enough for whatever meets us in the future.</p>
<p>We have a young field of study, one that, depending on with whom one speaks, stretches back only five, ten, or fifteen years. In other words, what we have is a field of study <em>under construction</em> &#8212; with boundaries not yet set, with borders not yet full erected, and with a canon not yet established. As such, we have a field of study ripe for growth and twigging, becoming and re-becoming, imagined and reimagined. Now, before the mold is set, is the time for experimentation. (pp. 5-6, emphasis in original)</p></blockquote>
<p>As Steve Jones notes, we mix, match, and borrow from all kinds of academic fields/disciplines in order to generate insight into an always-emerging site of study. What does a &#8220;canon&#8221; look like when it is focused on something that evolves at such a rapid pace? The internet now is, in many ways, not the same internet of even five years ago. Collaborative technologies on the web facilitate spaces of (kinda/sorta) user-centered participation. But not only do the technologies change rapidly, so do the nature of the networks in which users play and work.</p>
<p>For example, fan cultures have emerged from underground networks of hyper-stereotyped &#8220;geeks&#8221; and &#8220;nerds&#8221; into the public spotlight. Such mainstreaming has been facilitated by these technologies. And it&#8217;s also been facilitated by the marketing forces seeking to take advantage of potential revenue streams. Tweeting and live-blogging from San Diego Comic Con has taken on a life of its own as TV and movie studios use the venue  to gauge fans&#8217; reactions to upcoming seasons and films. It&#8217;s essentially free publicity, utilizing Web 2.0 infrastructures and fan participation.</p>
<p>Thus, from a socio-cultural perspective, the ever increasing presence of marketing forces in fan experiences alters those experiences. But it&#8217;s not always clear how they do so since we&#8217;re only beginning to understand how those experiences emerge from the intersection of interior phenomenological factors with external technological and cultural forces.</p>
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